Age of Conan MMO (Funcom)
Excluding trees and the character, I was responsible for most of what you see below.
(modelling, textures, environment settings, lighting)
Built using Funcom's proprietary editor - Genesis, plus 3DS Max, ZBrush, World Machine, Photoshop...
3D Work update
This is a personal Cryengine 3 Sandbox project.
All of the models and textures are built specifically for this environment.
I created the island (heightmap and original textures) in World Machine.
The rest of the textures were made in Z Brush - perhaps my favourite program of all time, with occasional tweaks in Photoshop or Crazybump. Assets were made in 3DS Max and Z Brush.
The granite shorelines are Max assets with ZBrush textures tweaked in Photoshop.
All the foliage is from the editor's library for the time being...
2D, concept and illustrative work
Other Work
Oil paintings (plein air) |